Heroes of the Storm

Royal Rumble Teams

Registration has closed and Morton has assigned players to teams! Here they are:

madhax#1297 TheShadow#1985 oDesired#6305 Hykkup#6189
Moops#6648 GLPhoexnix#1903 Renovartio#1995 Tommy911604#1848
zeplion#1329 FergieGames#1602 czn1#1590 ColdBlood#6670
Avatar#1990 Crazometer#6510 praxis#11392 Cyclone#6934
Talboturbo#6891 mdget#6249 BlindSyde#1148 Maengune#1935

The following players have been assigned as subs:


All players should meet in Gamestah Discord at 10am AEDT. Here’s a fresh update link if you need one: https://discord.gg/0Y8NbmIdfCtRanRP

Matches will start as soon after 10am AEDT as we can, so please be on time.

Matches will be broadcast live on twitch.tv/gamestahtv1. Make sure you come and hang out in chat too!


Heroes of the Storm

eLeague Gamestah Spring Series: HotS

1      Description

The EGSS:HotS is a weekly, semi-pro League open to all Oceanic HotS teams. Match nights will occur every Tuesday for seven weeks, starting the first week of October. Requiring a minimum of four teams to enter, the weekly League will feature teams playing series-of-three matches against each other to earn League points through a double round-robin group stage.

The size of the League (i.e. number of teams that enter) will determine the Finals format.

2      League Format

The league will consist of seven weeks of matches in a double round-robin bracket. In other words, with four teams entered in the League, each team will play other teams twice through the group stages.

League Finals format will be determined by the number of teams that enter the League (see Finals Qualification, below).

2.1     League Schedule

Tournament nights are Tuesday nights in October and November, starting 11 October 2016 and ending 15 November 2016.

The Grand Final will be played on Sunday 21 November (to be confirmed).

2.2     Round-Robin Stage

2.2.1      Groups

A minimum of four teams are required to launch the League. All teams will be placed in a single group. Should more than four teams enter, they will be included in the same group up to a total of seven teams in one group. In the event that eight teams enter, teams will be split into two groups.

In the case of a two-group round robin stage, the top two teams from each group will advance to the final series, which will be played as a double-elimination qualifier for the Grand Final.

2.2.2      Match Format

Group stage matches will be series-of-three (so3) format:

For each match, teams will draft three maps. All three maps will be played.

2.2.3      Match Scheduling

All matches will be played on Tuesday nights, starting at 7:30pm AEST. Gamestah will cast two matches per week during the group stages. All finals matches will be broadcast.

2.3      Finals

2.3.1      Qualification – single group (4 teams)

The two highest ranked teams will progress to the Grand Final stage.

2.3.2      Qualification – single group (up to 7 teams)

The three highest ranked teams will progress to the Finals. Teams will play a single round robin stage of bo5 matches. At the end of the round robin stage, the two teams with the most points will face off in a bo5 Grand Final.

2.3.3      Qualification – multiple groups (8 or more teams)

The two highest ranked teams in each group will progress to the finals. Teams in the finals will play in a bo5 double elimination qualification bracket for the Grand Final.

The Grand Final will be played as a single elimination bo5 match.

2.3.4      Grand Match Format

The Grand Final will be best-of-five (bo5) format.

3      League Points

During the group stages, teams will accumulate League points by winning maps. For each map one in the series-of-three matches, 1 point will be awarded. This means that a total of three points per match is available to competing teams.

4      The Money Shot

4.1     Entry Fee

Entry to the EGSS:HotS is now free!

4.2     Prizes: Cash

Gamestah will award $500 in cash prizes as follows:

  • 1st place: $300
  • 2nd place: $200

Should six or more teams enter, a 3rd place prize will be added:

  • 3rd place: $100

5      Broadcasting

All matches will be broadcast by Gamestah on twitch.tv/gamestahtv1. Teams that enter the tournament will be required to play their matches on the scheduled match nights.

No teams may livestream their own matches. (whether from player-POV or by a third party).

6      Tournament Admin

We will be running the tournament admin using Challonge.com.

6.1     Registration

Registration for the tournament is at http://gamestah.challonge.com/EGSSHOTS.

6.2     Rules

Gamestah will publish a full set of rules prior to the start of the event.


Rocket League

Cybergamer State of Origin Cup 2016 Post Write-up

The Cybergamer State of Origin Cup was an amazing show of rocket league skills, sportsmanship and great casting by Chrisis and Byza. Even before any matches were played the hype for this tournament was remarkable, and a big congratulations is in order for all the teams that participated. The display of many players during the matches was unbelievable and it’s great to have such skilled players in the high-tier Oceanic Rocket League circuit.

The tournament was split up into two stages: Group and Finals. The group stages consisted of a round-robin competition with the top four teams advancing to the single-elimination finals stage. The whole competition showcased some great players and provided a platform for lesser known players to get their names heard. Each player brought an interesting perspective on gameplay and the diverse nature of the teams allowed the casters to really dig into the nitty-gritty analysis of the game.


New South Wales (NSW): Stoney, cyrix and SOMA

Queensland (QLD): Dilga, Sifo and Eoin (later being replaced by froggie)

Tasmania (TAS): Schmeval, CJCJ and Fachy

New Zealand (NZ): Erit_27, Epanai and Slippy

Group Stages

The group stages were … interesting. The States of Victoria, South Australia and Western Australia were all no-shows. For the teams that did show up, the round robin format provided a great way for each team to get multiple matches under their belt, allowing for diverse and well-rounded gameplay. Three dominant teams came out of the group stages; NSW, TAS and QLD.

NSW showed true dominance early, only losing one game in total and not losing any series at all. This was due to strong co-ordinated team play and overall positioning of the individual player. Everyone involved in this tournament showcased great amounts of skill, but the NSW team revealed their ability to ‘read’ the play and have the ability to see where the ball is going before it is even hit. This skill is what separates the good from the great.

TAS only dropped one series, getting a few nice goals and almost making a comeback against the NSW team: a clever play from Schmeval gave the team a shot at redemption but his teammates were unable to capitalise on the opportunity. Each of this team’s players had great coordination and communication, exhibiting rotational plays to rival even some CGp teams. These rotations allowed greater pressure to be put onto their opponents and force a big clear or bust. The majority of the time it was the latter.

QLD had a similar situation, only losing to the top two teams, NSW and TAS, in the group stages. This is not to say that QLD was doing something wrong, in fact the rotations and pressure from the team were good, but not enough to rival NSW. The boys from QLD performed some tight-knit passing plays that lead to great overall pressure, but seemed to lack returning their opponents’ shots. However, their team play carried them through the group stages and beyond, showing that passes and game-sense are incredibly important in such a fast-paced game.

NZ had some solid plays, but lagged behind when it came to providing the correct passes and defensive coordination that was required to beat some the best in Oceania. The strength of this team came in their big clears and the follow-up shots to them. It was their general team-play that lacked when it came to game-time, one car out of position here, another one in an awkward position and that’s all that it takes for a great player to take the advantage. Overall the NZ boys played well, but not well enough to make the Grand-Finals.

The Finals

The Finals truly revealed some 10/10, top-notch Rocket League gameplay. It was unfortunate that NZ couldn’t find a third, thus dropping out, but nonetheless QLD, TAS and NSW provided some spectacular gameplay in each of their series respectively.

Semi-Finals: QLD vs TAS

This series came to a roaring start with a few quick, early goals from the boys from Tasmania, in particular a ‘pop and drop’ (Chrisis’ words not mine) from Schmeval and a great passing play from Sifo to Dilga in the opening stages of the game. It was the overall pressure and clearing shots from Tasmania that lead to an early one game lead. QLD quickly came back and this set up a relentless struggle that continued until the series was tied at three games each, resulting in a sudden-death match. With a quick goal from froggie in the early seconds of the match, and then an unlucky touch from Fachy, the Queensland team took an early 2-0 lead and the pressure was on for the Tasmanian Devils. One play that stood out in particular for this series was a demolition play from CJCJ where he set himself up to be demo’d in order to block the save, allowing Schmeval to come in and score. Unfortunately it wasn’t enough and Queensland despatched Tasmania, earning a spot in the Grand Final against New South Wales.

Grand-Finals: NSW vs QLD

This was the game to watch: two high-skilled teams filled with spectacular players who each have hundreds of hours invested in the game. The first match revealed close passes, tight goals and some great overall rotational movement from both teams which is to be expected from the best in OCE. The first five minutes was close to becoming overtime but a quick flick from SOMA closed out the first game for the boys in blue. The second game was even closer, with no goals scored in the first three and a half minutes but the relentless pressure of SOMA and cyrix gave the lead for NSW. The aggressive play-style paid dividends, giving the two game lead to NSW.

NSW’s aggression continued in game three, and an early two goal lead provided the platform to carry NSW into game four. It was here that the QLD team seemed to ‘wake up’, providing return pressure and smooth rotations in order to bring this final game to 3-3 going into overtime. Once again, aggressive pressure from the NSW team left the Queenslanders on the back foot, and it was an unfortunate touch by Dilga that lead to SOMA scoring a close aerial in order to close out the Grand Final.

Each of these face-offs showcased incredible gameplay, with each team revealing amazing passes, dribbles, some sneaky mind games and astonishing aerials. It was interesting to see the competitive nature of the States given the fact that each individual player came from a different team. What set NSW apart from the rest was the fact that the team wasn’t three players: the three players were a team.


Online Tournament



The group stages are set with the following teams qualifying:

Group A

  • Karasuno
  • Citadel
  • Unlimited
  • Team Erase

Group B

  • Another One
  • Ripple eSports
  • JAM Gaming
  • Abyss eSports

Group C

  • InVidious
  • Gameroos
  • F.F.F.
  • Team XD

Group D

  • Alpha Sydney
  • Reload eSports
  • Allstars
  • Corvidae

Matches are scheduled each week on Monday nights, starting Monday 02/05/2016. We’ll be broadcasting 4 matches per night, starting at 7:30pm. This means that the other four matches will take place off-screen.

The bonus point system is there to incentivize playing on a Monday night during the time slot that has been allocated to your team. Of course, if you can’t make the night’s allotted time, then you can play any other night, but you forgo the bonus point.

We will publish Round matches each week prior to the broadcast. Because of the Qualifiers, the matches for Round 1 are short notice. Future rounds will have more advance notice.

Round 1’s match-ups are as follows:

Group A

Karasuno vs Team Erase [GTV]

Citadel vs Unlimited

Group B

Another One vs Abyss eSports [GTV]

Ripple eSports vs JAM Gaming

Group C

Invidious vs Team XD [GTV]

Gameroos vs FFF

Group D

Alpha Sydney vs Corvidae [GTV]

Reload eSports vs Allstars



Each week there are four broadcast slots available. Since matches are bo5, we will schedule the matches to start every 45 minutes! Groups are assigned to play during fixed time slots as follows:

Round 1 – 2 May 2016

7:30: Group A

8:15: Group B

9:00: Group C

9:45: Group D

Round 2 – 9 May 2016

7:30: Group D

8:15: Group A

9:00: Group B

9:45: Group C

BREAK – 16 May 2016

Round 3 – 23 May 2016

7:30: Group C

8:15: Group D

9:00: Group A

9:45: Group B



Our priority for this tournament is to have matches broadcast during each timeslot. This is because regular broadcasting attracts more viewers, more viewers attracts more sponsors, more sponsors means bigger prizes. It’s in everyone’s best interest to make this work!

Where possible we need you to play in the timeslot allocated to your group from week to week. However, if you are unable to play at the scheduled time:

  • If you are playing the match marked for the week as [GTV] then your match will be streamed. If you are unable to make this timeslot, please contact the other teams in your group to see if they can make the timeslot. If they can, their match will be broadcast instead of yours and you are free to reschedule for another time.
  • If both teams are unable to play during the allotted time-slot, please approach teams in the other groups to arrange a swap. Where possible approach teams that are not scheduled to be broadcast (i.e. their match marked with [GTV]) first.

Whatever happens, if you are unable to make a broadcast time, contact Gamestah as soon as possible so alternative arrangements can be made.

Play-off One Day Competition – SUNDAY 29 May 2016


  • First match starts at 12pm AEST