Overwatch

[OW] Cybergamer Big One Coming to Gamestahtv1!

We are pleased to announce we will be providing coverage for the Cybergamer Big One Tournaments, starting 05/06 and every Sunday night thereafter!

For information about the Cybergamer Big One Overwatch tournaments, including how to enter, check out this thread!

Here’s the TL;DR:

  • Anyone can enter
  • Entry costs $5 per player (so $30 for a six-person team)
  • Minimum prize pool of $300!

Gamestah’s coverage will be on twitch.tv/gamestahtv1 and will complement our Thursday night broadcasts of the JAM-stah Overwatch Weekly Tournaments.

67

Rocket League

Cybergamer State of Origin Cup 2016 Post Write-up

The Cybergamer State of Origin Cup was an amazing show of rocket league skills, sportsmanship and great casting by Chrisis and Byza. Even before any matches were played the hype for this tournament was remarkable, and a big congratulations is in order for all the teams that participated. The display of many players during the matches was unbelievable and it’s great to have such skilled players in the high-tier Oceanic Rocket League circuit.

The tournament was split up into two stages: Group and Finals. The group stages consisted of a round-robin competition with the top four teams advancing to the single-elimination finals stage. The whole competition showcased some great players and provided a platform for lesser known players to get their names heard. Each player brought an interesting perspective on gameplay and the diverse nature of the teams allowed the casters to really dig into the nitty-gritty analysis of the game.

Teams

New South Wales (NSW): Stoney, cyrix and SOMA

Queensland (QLD): Dilga, Sifo and Eoin (later being replaced by froggie)

Tasmania (TAS): Schmeval, CJCJ and Fachy

New Zealand (NZ): Erit_27, Epanai and Slippy

Group Stages

The group stages were … interesting. The States of Victoria, South Australia and Western Australia were all no-shows. For the teams that did show up, the round robin format provided a great way for each team to get multiple matches under their belt, allowing for diverse and well-rounded gameplay. Three dominant teams came out of the group stages; NSW, TAS and QLD.

NSW showed true dominance early, only losing one game in total and not losing any series at all. This was due to strong co-ordinated team play and overall positioning of the individual player. Everyone involved in this tournament showcased great amounts of skill, but the NSW team revealed their ability to ‘read’ the play and have the ability to see where the ball is going before it is even hit. This skill is what separates the good from the great.

TAS only dropped one series, getting a few nice goals and almost making a comeback against the NSW team: a clever play from Schmeval gave the team a shot at redemption but his teammates were unable to capitalise on the opportunity. Each of this team’s players had great coordination and communication, exhibiting rotational plays to rival even some CGp teams. These rotations allowed greater pressure to be put onto their opponents and force a big clear or bust. The majority of the time it was the latter.

QLD had a similar situation, only losing to the top two teams, NSW and TAS, in the group stages. This is not to say that QLD was doing something wrong, in fact the rotations and pressure from the team were good, but not enough to rival NSW. The boys from QLD performed some tight-knit passing plays that lead to great overall pressure, but seemed to lack returning their opponents’ shots. However, their team play carried them through the group stages and beyond, showing that passes and game-sense are incredibly important in such a fast-paced game.

NZ had some solid plays, but lagged behind when it came to providing the correct passes and defensive coordination that was required to beat some the best in Oceania. The strength of this team came in their big clears and the follow-up shots to them. It was their general team-play that lacked when it came to game-time, one car out of position here, another one in an awkward position and that’s all that it takes for a great player to take the advantage. Overall the NZ boys played well, but not well enough to make the Grand-Finals.

The Finals

The Finals truly revealed some 10/10, top-notch Rocket League gameplay. It was unfortunate that NZ couldn’t find a third, thus dropping out, but nonetheless QLD, TAS and NSW provided some spectacular gameplay in each of their series respectively.

Semi-Finals: QLD vs TAS

This series came to a roaring start with a few quick, early goals from the boys from Tasmania, in particular a ‘pop and drop’ (Chrisis’ words not mine) from Schmeval and a great passing play from Sifo to Dilga in the opening stages of the game. It was the overall pressure and clearing shots from Tasmania that lead to an early one game lead. QLD quickly came back and this set up a relentless struggle that continued until the series was tied at three games each, resulting in a sudden-death match. With a quick goal from froggie in the early seconds of the match, and then an unlucky touch from Fachy, the Queensland team took an early 2-0 lead and the pressure was on for the Tasmanian Devils. One play that stood out in particular for this series was a demolition play from CJCJ where he set himself up to be demo’d in order to block the save, allowing Schmeval to come in and score. Unfortunately it wasn’t enough and Queensland despatched Tasmania, earning a spot in the Grand Final against New South Wales.

Grand-Finals: NSW vs QLD

This was the game to watch: two high-skilled teams filled with spectacular players who each have hundreds of hours invested in the game. The first match revealed close passes, tight goals and some great overall rotational movement from both teams which is to be expected from the best in OCE. The first five minutes was close to becoming overtime but a quick flick from SOMA closed out the first game for the boys in blue. The second game was even closer, with no goals scored in the first three and a half minutes but the relentless pressure of SOMA and cyrix gave the lead for NSW. The aggressive play-style paid dividends, giving the two game lead to NSW.

NSW’s aggression continued in game three, and an early two goal lead provided the platform to carry NSW into game four. It was here that the QLD team seemed to ‘wake up’, providing return pressure and smooth rotations in order to bring this final game to 3-3 going into overtime. Once again, aggressive pressure from the NSW team left the Queenslanders on the back foot, and it was an unfortunate touch by Dilga that lead to SOMA scoring a close aerial in order to close out the Grand Final.

Each of these face-offs showcased incredible gameplay, with each team revealing amazing passes, dribbles, some sneaky mind games and astonishing aerials. It was interesting to see the competitive nature of the States given the fact that each individual player came from a different team. What set NSW apart from the rest was the fact that the team wasn’t three players: the three players were a team.

120

Rocket League

What are the odds?

Who is going to the LAN finals in mid-April?

We know that Sequential and Another One are confirmed for the LAN finals. They’re going, no matter what happens tonight. But the way they play tonight will have an effect on the other hopefuls for the LAN finals – and the lion’s share of the 10k+ of prizes. They’re going up against JAM and InVidious, respectively, with greater and lesser consequences.

InVidious vs Another One

Let’s talk about InVidious first. InVidious is currently ranked third with a W/L of 4/2. If InVidious beats Another One tonight, they’ll pip Another One to the second-place post, because they’ll have identical Win/Loss ratios but their F/A will be higher. If InVidious loses tonight, they’ll remain in third spot, with a W/L of 4/3. That W/L could be equaled if JAM wins tonight. But even if InVidious loses 5-0, and JAM wins 5-0, InVidious’ F/A ratio (1.72) still beats JAM’s (1.33) which means that InVidious will make it through ahed of JAM on their F/A performance.

So the only thing that tonight’s match between InVidious and Another One will decide is who goes to the LAN in second and third seed. And because of this the match doesn’t have huge consequences either way for the other teams hoping to make it to the LAN finals. So it’s fitting that we get that match out of the way as quickly as possible so that we can get to the meaty part of the evening’s broadcasting.

Four remaining teams have a shot at the fourth spot at the CGPL LAN finals: JAM Gaming, Allstars, Supremacy and Alpha Sydney. Let’s take a look at the permutations:

JAM Gaming vs Sequential Gaming

JAM are the front-runners for the 4th spot. They have 3 wins and 3 losses. All they need is a win to make it through. There’s no debate about whether they must win with three, four or five games. A win puts them at W/L of 4/3 and that means that the other three hopefuls are knocked out. Easier said than done, though, because their opponent tonight is Sequential Gaming and JAM Gaming has never beaten Sequential Gaming in the CGPL. In fact, JAM hasn’t beaten SQL in Season 2 at all: they’ve faced each other twice outside of CGPL and both times SQL won.

So JAM Gaming have only themselves to rely on to make it through. That’s not the case for the other three hopefuls. If JAM wins, all the maths in the world won’t get the other three into the LAN finals. Even if JAM loses, they’re STILL in with a chance to get through, because their W/L will be at 3/4 and that means they will end up being tied with two other teams after tonight’s matches, and then the F/A will come into play to break the tie.

So who are the other two teams that will share the three-way tie with JAM? Assuming JAM loses, of course. No, its not unfair to assume they’re going to lose. We just have to assume they’ll lose for the rest of this article to make sense. It’s a mathematical assumption, not a statement of their chances! Here’s the potential F/As if they do lose:

 

CGPL Autumn 2016 - JAM permutations

Allstars vs Alpha Sydney

The Allstars are on a W/L of 2/4 and F/A of 14/16 (0.875). They’re going up against Alpha Sydney, who are on 2/4 and 0.579. Whoever wins their match will go through to the three-way tie with JAM. But how can they be sure they’ll be able to beat JAM Gaming? Let’s consider JAM’s F/A ratio to establish a benchmark for comparison. JAM could lose 2-3, 1-4 or 0-5, resulting final F/As of 0.944, 0.842 or 0.750 respectively:

Now, if Allstars win, here’s the permutations:

CGPL Autumn 2016 - Allstars permutations

The first thing you’ll notice is that if JAM loses 2-3 and Allstars win 3-2, they’ll have identical F/A ratios (0.944). I guess it will come down to goals for and against in this situation? The second thing you’ll note is that out of 9 possible outcomes, in 8 of them the Allstars beat JAM and take the fourth spot. IF JAM loses, and IF the Allstars win.

But what if the Allstars lose? If that happens, they’re out of the competition, and Alpha Sydney move into the three-way tie at the 3/4 W/L mark. Again, they have three possible winning outcomes, resulting in three different F/A ratios, and 9 possible outcomes when combined with JAM’s potential (loss) results:

CGPL Autumn 2016 - Alpha Sydney permutations

The difference is that Alpha Sydney’s chances are a lot tighter than the Allstars. Out of 9 scenarios, just one sees Alpha Sydney go through: JAM has to lose 0-5 and Alpha Sydney has to win 5-0. In a second scenario, it might come to goals for and against again, but here JAM has to lose 1-4 and Alpha Sydney still has to win 5-0. The other seven scenarios see JAM go through over Alpha Sydney.

Team Supremacy vs Space Animals

We haven’t mentioned them yet, so now’s as good a time as any: for Space Animals, the season is over bar the shouting. They’ve struggled all season long, and come into tonight’s match with a W/L of 1/5 and an F/A of just 0.364. No matter what happens tonight, they’ll not be going to the LAN finals. But they could still have a dramatic effect on the fortunes of their opponents, Team Supremacy.

Supremacy struggled at the start of the season, going up against the big names in Oceanic Rocket League and losing. They found a glimmer of hope in the mid-season, and they’ve bought themselves a mathematical chance to get through to the LAN finals. To begin with, they must win tonight. This will earn themselves a spot in the three-way tie with JAM Gaming and one or other of the Allstars and Alpha Sydney. Again, there are three win-permutations, resulting in F/As of 0.842, 0.944 and 1.059:

CGPL Autumn 2016 - Supremacy permutations

Now, the problem is, of course, that their possible results need to be compared with the results not just of JAM Gaming, but also of those of the other two hopefuls. Fortunately, I’ve done this for you:

CGPL Autumn 2016 - All permutations

What it boils down to is this:

– If Team Supremacy wins at all, they’ll beat JAM as long as JAM’s losses are 1-4 or 0-5.
– If JAM loses 2-3 then Supremacy has to 4-1 or 5-0 their opponents to beat JAM.
– If the Allstars win at all, then Supremacy must 5-0 Space Animals, and even if they do, Allstars is through unless they only win 3-2, in which case Supremacy is through.

Actually, that’s not entirely true, is it? Because there’s a whole string of tied F/As that will come down to whatever it is the admins will use to break the tie… someone better start counting goals for and against…

– Alpha Sydney, in any case, have the toughest odds. Alpha Sydney must win 5-0 for any chance to get through, and even so they’re out if JAM loses 2-3 or if Supremacy wins 4-1 or 5-0. And remember, they’re also out, no matter what, if Allstars win by any margin because, of course, that means they don’t make it into the three-way tie in the first place.

My brain hurts.

It’s going to be an awesome night of Rocket League, so make sure you tune into Gamestah’s Chrisis and Byza on www.twitch.tv/cgplevent from 7pm AEDT!

118