Review: Flatout 2
|Date Posted:||Wednesday 16th August, 2006||Author:||Alfreido|
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|Pages: 1 2|
Flatout 2 Review
Written by Ben Thomson (Alfreido)
With first-person shooters becoming all samey these days, not offering the required amount of destruction and violence to soothe my bloodlust (yes, I am indeed very bright, as you can see), it was good to finally be able to give Flatout 2 a go to get some metal-crunching and petrol-leaking action that might calm the inner mass-murderer. The Flatout series have been very much like EA's Burnout series which graced the consoles, in that you are given a car, and you must use that car to wreak as much wanton destruction as possible. However, unlike Burnout, Flatout allows you to upgrade and buy cars, play hilarious mini-games with the ragdoll physics and scoot around in various different environments. While the original Flatout was indeed a good game, there were a few things they could've fixed. And fixed they have in this new edition of Flatout, but there's still a few things they could've done to make the game perfect...
For those who haven't played either games, here is a small introduction. Flatout 2 is a car-racing game at the core, but it's not just car racing. Like the Destruction Derby series, like the Burnout series, this game rewards the gamer for smashing into other cars, or the environment, and encourages you to do this in order to gain nitro, which you can in turn use to speed up your car to win the race, or deliver an even heavier blow on your opponents. However, this game has one of the best physics engines in existence out of any of the smash-em racing games, and the cars crumple in all different ways, and very realisticly. This game also doesn't have those stupid small cutscenes like Burnout when you demolish another opponent, when you demolish another opponent, the game goes on, and that poor sod has to catch up. You also have a health bar, you can't be hit too many times or you may end up not being able to finish the race. Damage to your car is accurately represented as the slowing down of your car gradually, detrimented handling and sometimes fire and smoke coming out of your car. If that's not enough incentive for you to dish the pain and not receive it... I don't know what is.
Well, now we go onto how the game has evolved in this second edition of the game. Aside from the pretty-much-expected graphical updates, including HDR lighting, bloom effects and motion blur (which I must add, is probably one of the best motion blurs I've seen, even better than Burnout: Revenge), the game has received some new locations to wreak havoc in, some new mini-games, a new sound-track and some tweaks. But for the most part, it's still the Flatout that we all know and love. One of the detriments of the first game was that pretty much all the locations were dirt tracks or roads in the middle of the country, not a lot of variety there. Well thankfully, not only are the country tracks all different in this new game, they've added city areas for you to scourge the land, and other environments like drainways and suburbia. The city areas are good too, great places to smash up. There's also new mini-games. One of the things included in Flatout 1 was ragdoll physics on the driver, which allowed to gamers to play mini-games like High Jump, which was launching your driver as high into the air as possible. These were absolutely hilarious add-ons, and is something that has been ported over to the new game. Not only are all the old favourites there, we got new ones too. Bowling, Soccer, High Jump and even a Flaming Ring Jump (which is one of the best looking tricks there). They are absolutely fantastically hilarious. The only problem is that the novelty wears off fairly quickly after you've played all of them.
On the next page, we break the game down into the usual parts and find out how well it performs in each area...
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