| Date Posted: | Friday 30th June, 2006 | Author: | Alfreido | |
| Subject: | Game Review | Views: | 2096 | |
| Comments: | 2 Make a comment |
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Half-Life 2: Episode One Review Written by Ben Thomson (Alfreido) I'd put a lot of money on the assumption that there would be not one PC gamer out there that has not heard of Half-Life. A game which cropped up in the late days of 1998, the game simply blew away everything everyone knew about first-person shooting games. For the most part, up until Half-Life, first-person shooters was made up of finding keys, finding objects and killing enemies which had the intelligence of your average politician. Games like Doom 2 and Quake 2 were simply mindless killing zones, and occasionally having to look around for a key or a switch so you could go to the next part of the level. Valve took the next step of the evolutionary ladder, and introduced us to a game where there is basically no objectives, where the name of the game is survival, where the main point of the game is immersion and where you fight enemies who actually have some degree of thinking. Some of the enemies did not simply run out at you, they waited until you were vulnerable, or ran away and grabbed back-up. It was one of the first games where you were actually fearful for your safety. Where using your last few bullets needlessly could cost you your life. It was indeed a game where the developers wanted to do it all better. And better, they did. After Half-Life was released, all were looking upon Valve for the next big thing, Half-Life 2. What would follow was a massive 6 years of waiting... waiting for the next step on the evolutionary ladder. Waiting for Valve to bring out a game which once again redefined the first-person shooter genre. And after 6 years, and much hype and fanfare, it came. The monolith that was Half-Life 2. While not as revolutionary as the orignal Half-Life (the competitors had 6 years to steal ideas from Valve and build upon them), it was still an amazingly well-made game. Easily the best single-player game of 2004. Coupled with Counter-strike: Source, the update to the best multiplayer game, Valve had released a package that few competitors could match. Fast forward to 2005, Valve has announced that an expansion to Half-Life 2 was in the works, dubbed Half-Life 2: Aftermath. Following the footsteps of Gordon Freeman after the end of Half-Life 2. The citadel has been destroyed. The massive explosion caused by the overloading of the reactor has created a vortex of energy through the citadel, which is tearing itself apart. Gordan and Alyx were saved by an intervention (which you'll have to play the game and find out) and the G-Man has found out that he has lost control of Freeman, his tool for over-throwing Dr. Breen in Half-Life 2. In 2006, Valve announced that Half-Life 2: Aftermath would be split up into episodes, each being released a short time after the other. And now... the first Episode of Aftermath has been released. Now let's read on and analyse the game... |
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Comments
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meo Esports Commentator 4 comments |
cool | |
| Posted at Friday 30th June, 2006 - 5:12:00 pm | ||
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shift_ Esports Commentator 35 comments |
nice review, i had finished HL2 then my pc got a virus and i have to restart all over again :< | |
| Posted at Saturday 1st July, 2006 - 10:37:20 pm | ||
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