Medal of Honor: Airborne - Multiplayer review ::
Date Posted: Monday 10th September, 2007 Author: landers
Subject: Game Review Views: 1512
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There are three gametypes available to play: Team Deathmatch (TDM), Airborne Team Deathmatch (ADM - Allies parachute in every repsawn) and Airborne Objective (AO - aka Capture the Flag). Also you better be prepared to be impressed and mesmerised by the massive array of six, yes six, maps in total. They are: The Hunt (Old MOH:AA Map and VERY sexy now), Destroyed Village (Old MOH:AA map), Remagen (Old MOH:AA map), Avalanche (from single player), Neptune (from single player) and Husky (from single player).

With TDM, it's always great fun to mow down and be mowed down. The only major issue is the fixed spawn points on maps like Destroyed Village and Avalanche. These open up the ability to spawn camp to the max, there isn't even anything like spawn protection (5 or 6 seconds of god mode) to let players move out of spawn and fight back. Today I was playing on Avalanche as Axis and decided to test just how bad this was. With Avalanche, you're in an Archaeological site surrounded by ruins. Axis spawn on top of the hill and the Allies at the bottom around some trucks. Between spawns is an unobstructed road and to either side are ruins. Most smart people ninja through the ruins and have showdowns there. I decided to choose the Panzerschreck, stand at the top of the hill and fire shells down the road right onto allied spawn. I've got to say, the effect was pretty devastating, I was picking up triple kills galore as poor suckers respawned and were insta-blasted away. Of course it wasn't long until I was sniped, however even that wasn't helping the Allies. I'd spawn, have enough time to shoulder my Panzerschreck and offload a shell before I was wiped out. Eventually I was subject to a torrent of text based abuse and kicked via Punkbuster. Either way I knew that everyone that was on the receiving end of one of my shells for that 10 minutes would have been screaming and having a keyboard pounding moment.

ADM turns tips the scales in the Allies favour as they parachute in every time they respawn. The biggest advantage the Allies have is the fact that they have unprecedented access to the rooftops. Unfortunately for the hapless Germans, or at least the ones I have encountered, not many players on the Axis team seem to look up and let me tell you, there's nothing sweeter than booting a guy in the back of the head as you float down. Those that do look up can sometimes be lucky enough to pick off an Allied player as they're trapped in their parachute but I've only ever been taken to about half health as a parachuting Allied player. ADM can be pretty fun as long as the Allies don't decide to mass attack German spawn. Again, there are major issues with spawn points, there can be times when 5 or 6 Allies drop into German spawn and all the Germans can do are spawn and insta-die.

OA introduces a vague objective into the fray and thankfully reduces the spawn camping issue. While the Allies still parachute in, the Axis have a good chance to command all the flags as well. Capturing the flag is as simple as standing next to it and watching your colours slowly rise to the top. So far OA seems to be the most enjoyable game type mainly because of the added action of attacking and defending objectives and the lack of spawn camping.

Little things count for me and it was a delight to discover some classic taunts have made a return (I've seen French schoolgirls shoot better!), though less in number, they're still fun. A killcam feature has also been added so no more wondering where the hell that guy was, you'll get a quick peek at your killer's hiding place in the first few seconds after your death. With that feature comes an annoying one though, as you die, the colour changes to black and white and a taunt automatically plays, there's nothing worse than being sniped repeatedly and hearing "Is that all you've got!?". Once the set number of rounds is completed, you'd think the map would restart or rotate but no, the server ends, finished, voila, just another casualty of this weirdo player hosted server shambles.

The options when you create a server are pretty simpleton. You can choose time limit, game type, map, number of rounds and whether weapon upgrades are turned on.

As far as the weapons go, the following are available for use: Springfield, Garand, Thompson, BAR, M18 Anti-Tank, Colt 45, KAR98, MP40, STG44, G43 Sniper, Panzerschreck, C96 Mauser pistol. Their overall effectiveness varies greatly depending on whether Weapons Upgrades are enabled on the server. With Weapons Upgrades useful and pretty outrageous titbits are instantly attached to your gun without you having to work for them. For instance, choose to spawn with an STG44 Assault rifle and it'll come with a scope attached as well as a dual magazine (two magazines taped together for uberfast reload). The rifles and snipers come with grenade launcher attachments and whilst they're great for exploding camping buggers holed up in windows, a server full of snipers can become a grenade launching horror story. While some of the upgrade gizmos are pretty cool, the overall effect on a server full of people is pretty detrimental, it's best to keep it to the stock weapons.

This gets highly frustratingMP map Destroyed VillageMP map Destroyed VillageMP map Destroyed VillageA tragic deathIron sights (yes, the German in frame was eventually downed)

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Comments ::
Alfreido

70 comments
Great read, Landers. I was considering getting this game for the single-player, no way in hell would I play an EA game for multiplayer though, they simply don't support multiplayer as well, or just simply tack it on to their single-player games.
  Posted at Monday 10th September, 2007 - 5:26:56 pm
Rogue

78 comments
No dedicated server? BGz.
  Posted at Monday 10th September, 2007 - 7:33:31 pm
paradroid

4 comments

Landers, can I use the EA account I made for BF2 & 2142 or do I have to create a totally new one??

Other than that, I think I'll wait for the patch for a final decision.

  Posted at Tuesday 11th September, 2007 - 10:26:11 am
landers
Gamestah Shoutcaster
26 comments
If you buy the game on disc you should be able to use any pre-existing EA account. It's only users that buy off EA Link that are forever tied to the one login.
  Posted at Tuesday 11th September, 2007 - 10:57:20 am
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