HEYPAL Summer Seventeen Rules

1 General

1.1 Contact

Any queries (including disputes) related to the tournament should be address to Gamestah using discord: https://discord.gg/0Y8NbmIdfCtRanRP

Alternative Contact from team management: chrisis@gamestah.com

Any team contact MUST be acknowledged by a tournament admin for it to be considered valid.

If you do not receive acknowledgement of information you have provided, the information will be considered invalid.

1.2 Rules Subject To Change

These rules may be updated at any time prior to the running of the Tournament. Notices of any

changes will be:

● Posted on www.gamestah.com and/or

● Posted on https://player.me/gamestah and/or

● Tweeted by @gamestah on Twitter.

Teams are responsible for checking the rules before the start of each tournament.

1.3 Cheating

Don’t cheat. If you cheat you’ll be banned from all future Gamestah Tournaments.

1.4 Disputes

If you wish to register a dispute you will need to provide replays and screenshots to support your side of the dispute. If you don’t provide these your dispute will be thrown out, so make sure you save replays and take screenshots!

2 Tournament Entry

2.1 Entry Fees

Entry is Free.

2.2 Eligibility

2.2.1 Region-locked

Only teams located in Australia or New Zealand may enter Gamestah Tournaments. In addition, all players must be located in Australian or New Zealand.

Note: this is not a citizenship requirement!

2.2.2 Rosters

Teams must consist of a minimum of 5 players.

2.2.3 Core-of-Three

A team may change its roster from one week to the next. However, in order for points earned each week to carry over with the new roster, a core of three players must be present in the roster for the duration of all weekly tournaments played.

If you are unable to fill your team from your roster when you are due to play you will be disqualified.

2.2.4 Substitutes

Teams may use substitutes as long as the substitutes are:

  • either specified on the roster list as a substitute
  • or approved prior to tournament check-in by Gamestah admins.

Note: substitutes do not count as “core” in the “core of three” rule, above.

2.2.5 Smurfing/Ring-ins

Not allowed at all. If you need to add someone to your roster they must be added prior to the tournament starting.

2.2.6 Penalties

If a team fields a player that is ineligible, all matches using that player will be forfeited.

2.2.7 Exceptions

We will consider exceptions to all eligibility rules so long as we are notified by team management PRIOR to fielding the player. In such situations the admin’s decision is final.

2.2.8 Registration

Teams must be registered on challonge.com, with their full roster of players and substitutes specified, in order to compete in HEYPAL.

2.3 Team Captains / Management

2.3.1 Team Captains

One player per team must be designated as team Captain. The Captain is responsible for communicating with other captains, admins and for relaying information to his/her team.

2.3.2 Email Contact

All team captains must provide a primary email contact to Gamestah during the registration process. This email should be an account that is checked at least daily! All notices affecting teams will be copied to the email address provided.

2.3.3 Discord

Team Captains and/or management should make sure they lurk in Gamestah Discord during scheduled tournament times: https://discord.gg/0Y8NbmIdfCtRanRP

Please identify yourself as a team captain so that you can be given the roles required to gain access to the Captains-only Text channel.

2.3.4 Captain’s Check-in

Captains are required to be present in Gamestah Discord one hour before the tournament start time. If you are unable to be present at this time, you may nominate a representative to be present for you. This is required to ensure any urgent notifications or team communications can occur before the tournament starts. Challonge Check-in

Teams are required to check in on Challonge no later than 30 minutes prior to the start of the Tournament. Failure to check-in on time will result in your team’s removal from the Tournament bracket. This action is not reversible.

2.3.5 Disqualification for Late Check-in

Any teams that have not been checked-in 20 minutes prior to the tournament start time will be disqualified.

3 Match Standards

Gamestah places a high priority on good quality broadcasts that showcase team and individual brilliance. To ensure this is the focus of broadcasts, we will require players to agree to our Match Standards.

3.1 Player Names

3.1.1 Standarized Names

Players should use the same name from one broadcast to the next, and this name must match the name listed in the team roster on challonge.com.

3.1.2 Objectionable Names

Gamestah reserves the right to require players with objectionable names to change their name.

3.1.3 Penalties

Players that break naming rules will be given the chance to change their name to an approved name. Should players refuse, they will be treated as breaking the Smurfing/Ring-in rule, above.

3.2 Team Names

3.2.1 Standardized Names

Team names are to remain the same throughout each individual tournament as registered on challonge.com. Team names may be changed as long as the tournament admins are notified prior to the change. Failure to notify admins of team name changes could result in the loss of all points earned.

3.2.2 Objectionable Team Names

Teams may not use objectionable team names.

3.3 Match and Broadcast Scheduling

All Gamestah Tournaments are scheduled for specific start times and dates, as notified in Tournament descriptions and Challonge.com scheduling.

Players and Teams will be notified when Tournament brackets have been created and are expected to note relevant registration, check-in and Tournament start times.

3.3.1 Start on Time

Teams playing in matches that are scheduled to be broadcast should be ready to start their match at the scheduled time.

3.3.2 Don’t Start without Us

If your match has been nominated for broadcasting both teams must wait for Gamestah casters to signal “ready” before they start their matches.

3.3.3 Early Start Penalties

If you start early you will be required to restart the match. All progress, points earned or times set will be nullified.

4. Tournament Format

Gamestah Tournament formats are specified in Tournament Descriptions and reflected in the Tournament brackets on Challonge.com.

4.1 Regular Season – HEYPAL Weeklies

During four weeks of regular season, the format will be as follows:

4.1.1 Registration

Teams must register for each weekly tournament at gamestah.challonge.com

Sign-up Link for week 1: http://gamestah.challonge.com/HEYPALW1

Sign-up Link for week 2: TBC

4.1.2 Scoring

The match score determines the points that a team earns on the ZOWIE Leaderboard. The bracket on Challonge has been set up with each match appearing as as a bo7. This is to allow teams to enter all points earned during the game. However it should be noted that each match is a single map!

4.1.3 Bracket

Teams will compete in a swiss bracket of five rounds of best-of-one matches (i.e. a single map per match). Maps will be specified by the Tournament admin team for each round (see Maps, below).

4.1.4 Tie-breakers

The following methods will be used to break ties:

Tie-breaker 1: points difference (based on points for and against).

Tie-breaker 2: head-to-head

In the event that two teams are tied for a prize-winning position after the 1st tie-breaker has been applied, but have not played in a head-to-head match, the teams will play an additional tie-breaker round against each other. In this case, the tie-breaker will only determine the team’s position for the week; points earned from the tie-breaker match will not be added to the teams’ Leaderboard tally.

4.1.5 Weekly Winners

At the end of five rounds of the Swiss Bracket (and any tie-breakers, if required), the two teams with the most points will be awarded the weekly prizes for first and second place.

4.2 HEYPAL Playoffs

After four weeks of weekly competitions, the four teams with the most points will be invited to the HEYPAL Playoffs.

4.2.1 Registration

Tournament admins will provide each of the four qualifying teams with a registration link to the playoff bracket on Challonge.

4.2.2 Brackets

Playoff matches will be best-of-three played in a single elimination bracket.

4.2.3 League Points

Teams earn League Points by winning matches in the weekly tournaments. Every point earned during a match is a point added to the League Leaderboard. For example, a match that ends with a score of 4-2 results in four points added to the League standing of the winning team, and two points added to the losing team.

 4.2.4 Tie-breakers

At the end of four weeks, if four teams do not have a clear points standing ahead of all other teams, tie-breakers will be required. Tournament admins will break ties using the following methods:

Tie-breaker 1: points difference (based on points for and against).

Tie-breaker 2: head-to-head

4.3 Maps

4.3.1 Regular Season

Maps will be specified for each round of the Regular season. Tournament admins will publish the maps to be played each week prior to each weekly tournament.

Week Maps (Played in Order of Rounds)
Week 1  Ice Mines, Serpent Beach, Jaguar Falls, Frog Isle, Frozen Guard
Week 2  Jaguar Falls • Frog Isle • Frozen Guard Stone Keep • Fish Market
Week 3  Frozen Guard • Stone Keep • Fish Market • Serpent Beach • Timber Mill
Week 4  Ice Mines • Timber Mill• Fish Market• Jaguar Falls • Serpent Beach
Playoffs Drafted

4.3.2 Playoffs

Maps will be drafted. The drafting process is still to be confirmed.

4.4 Champions

All champions are available to be played.

New champions are banned from competitive play for one week from the day of release.

Admins reserve the right to ban a champion if a game-breaking bug is discovered.

4.4.1 Champion Draft

Matches are to be set up as Competitive Draft. The in-game drafting system will be used.

The higher-seeded team in each match-up must be assigned to the Blue team.

4.5 Match Hosting

4.5.1 Hosting Responsibility

The Team Captain of the higher-bracketed team is responsible for setting up the match lobby.

4.5.1 Match Configuration


4.5.2 Pauses

Each team is allowed one pause per match. Both captains must confirm their teams are ready before unpausing the match.

4.6 Reporting Match Results

4.6.1 Screenshots

All players are responsible for taking screenshots of results.

4.6.2 Captain’s Submissions

Captains must enter match results as soon as possible on Challonge.

If issues/disputes arise with Captains’ submissions then please refer to an admin on Gamestah’s Discord server: https://discord.gg/0Y8NbmIdfCtRanRP

5. Broadcasting

Gamestah is the only approved broadcaster of HEYPAL matches.

5.1 Broadcast Channel

All matches will be broadcast on www.twitch.tv/gamestahtv1.

5.2. Team and Player Agreement

Teams and players agree to have their matches broadcast by Gamestah.

5.3 Exclusive Broadcasting

No HEYPAL matches may be streamed or broadcast by anyone other than Gamestah. This includes player-POV streaming.

5.4 Sponsors and Promotion

Gamestah is happy to promote team sponsors during match broadcasts. Teams should provide Gamestah with details of their sponsors (including graphics such as logos) to enable this promotion.

5.5 Montages and Compilations

Footage from replays of Gamestah tournament matches (including video or audio) may be used in montages or compilations as long as the footage includes the Gamestah Logos overlaid in a corner of the screen.

A high resolution copy of the Gamestah Logo can be found here:

http://www.gamestah.com/wp-content/uploads/2015/11/Gamestah-logos-1604_GS-main-logo_1024.png and


In addition, credit should be given to Gamestah in the production closing credits.

5.6 Nominating Matches for Broadcast

Gamestah will announce which matches have been selected for broadcast as early as possible. If your match has been nominated the team captains will be informed. Ensure that you wait for

the casters to join the match lobby before starting the match.

6. Player Code of Conduct

All players must agree to the Gamestah Player Code of Conduct.

7. Prizes

7.1 Regular Season – weeklies

The team with the most points after 5 rounds of Swiss will be awarded 800 Crystals per player (5 players)

The team with the second highest points after 5 rounds of Swiss will be awarded 400 Crystals per player (5 players)

7.2 Playoffs

The team that wins the Playoffs Grand Final will be awarded 1500 Crystals per player (5 players)

The runner-up in the Grand Final will be awarded 800 Crystals per player (5 players).

7.3 Plantronics MVP

At the end of each match that is broadcast, the casting team will nominate an MVP of the match. All MVPs will be added to the HEYPAL Plantronics MVP record. At the end of the Grand Final, one of the players on the record will be randomly selected and awarded a high-end Plantronics Headset (model TBC).